Rising anxieties surrounding cyberbullying, algorithmic addiction, and the deteriorating mental health of youth are compelling governments worldwide to abandon passive oversight in favor of rigorous legislative action. There is no singular global blueprint for this transition; while some nations favor strict age-based prohibitions, others are prioritizing platform-level accountability and mandatory safety protocols to curb exposure to harmful content.
These diverse strategies underscore a collective realization that the safety of children in digital spaces can no longer be managed through voluntary industry cooperation alone. France has recently solidified its position in this movement by enacting a ban on social media access for children under the age of 15, marking a significant shift in European policy. This move signals a departure from reliance on corporate self-regulation, as the French government seeks to enforce tangible protections through legal mandates.
Before France’s legislative move, Australia established itself as a global pioneer by implementing the world’s first nationwide social media age restriction. This bold experiment requires major platforms to take proactive, reasonable steps to prevent children under 16 from maintaining accounts. Failure to adhere to these strict standards can result in massive financial penalties, with companies facing potential fines reaching up to A$54.6 million for non-compliance.
By placing the regulatory burden directly on technology firms rather than individual users, Australia has set a precedent that other nations are now closely observing. However, this aggressive approach has sparked intense debate regarding whether simple access restriction is sufficient to address the complex risks inherent in the digital environment. Critics and proponents alike are questioning if these barriers are merely a temporary deterrent rather than a comprehensive solution.
Clinical psychologist Tugce Yilmaz emphasizes that while age thresholds provide a necessary layer of protection, they are insufficient on their own. “The most effective approach combines age restrictions with parental guidance, digital literacy education and child-protection policies implemented by platforms,” she tells. Yilmaz argues that the long-term objective must be to empower children to navigate the digital world safely rather than attempting to exclude them from it entirely.
This philosophy is reflected in the evolving legislative framework in Türkiye, where officials have been developing safeguards since 2025. These measures include mandatory age verification, robust parental controls, and the provision of age-appropriate services. The goal is not to isolate children from the internet, but to cultivate a safer environment by minimizing exposure to digital risks and harmful content.
Türkiye’s approach gained significant attention in August 2024, when a court ordered the blocking of the gaming platform Roblox. The ruling cited concerns that certain content on the site could facilitate the exploitation and abuse of minors, marking one of the country’s most decisive interventions in digital child safety to date. Officials maintain that the focus remains on equipping children with the tools to interact with technology consciously.
“Rather than keeping children away from the digital world, we should equip them with the skills to navigate it safely and consciously,” Yilmaz adds. She advocates for digital literacy education as a primary defense, helping children recognize online threats, evaluate information critically, and establish healthy habits from a young age.
The broader debate over youth mental health is heavily influenced by social psychologist Jonathan Haidt. In his book, The Anxious Generation, Haidt posits that the transition from a “play-based childhood” to a “phone-based childhood” is a primary driver of rising adolescent anxiety, depression, and loneliness. He asserts that solving this crisis requires a coordinated effort involving parents, schools, and technology companies to reclaim the developmental benefits of offline play.
However, some international organizations urge caution regarding purely restrictive measures. A 2025 UNICEF Innocenti report warns that limiting access to digital technologies may be counterproductive, potentially hindering the development of essential digital skills. The report suggests that governments should instead focus on tackling systemic issues like sexual abuse, online bullying, and the lack of safety-by-design features in software.
The UNICEF findings advocate for stronger platform accountability and more effective content moderation rather than simple exclusion. This perspective highlights the tension between the desire to protect children through bans and the need to prepare them for a digital-first future. Governments are now tasked with balancing these competing priorities as they refine their regulatory frameworks.
Ultimately, the global landscape is defined by a spectrum of interventions. From Finland’s education-first strategy to the strict bans seen in Australia and France, the consensus is shifting toward greater state involvement. As these policies mature, the focus will likely remain on creating a digital ecosystem that prioritizes the well-being of minors while acknowledging the reality of their online lives.
France became the latest to join a growing list of countries when it banned social media for children under 15, reflecting the global shift.
France’s case illustrates how governments are increasingly moving away from relying on voluntary commitments by technology companies and towards direct state intervention.
But while France became the first country in the European Union to adopt such a law, the idea had already been tested elsewhere.
As governments tighten regulations, experts continue to disagree on what drives the growing mental health crisis among young people and how best to respond.
While Haidt’s work has helped shape public debate and influenced policymakers in several countries, international organisations have urged governments to look beyond screen time alone.
Yilmaz says the two perspectives complement each other.
“Games like Roblox can expose children to risks ranging from the normalisation of violence to direct contact with ill-intentioned individuals through in-game communication,” she adds.
The Roblox decision was not an isolated measure.
Roblox responded by saying child safety was central to its operations and that it was willing to work with Turkish authorities to address the concerns and restore access in the country.
From an early age, students learn to question online information, identify misinformation, understand how recommendation algorithms shape what they see and recognise manipulative or harmful content.
UNESCO has also promoted media and information literacy as a key tool for helping people critically engage with information, navigate online environments safely and respond to challenges such as misinformation and harmful content.
Source: TRT World
















































































